Combo Guide
Best combos for every Quirk. M1 strings, Quirk ability extensions, and advanced combo techniques.
Combo Basics
Combos in ITAMI are built around the True Stun combat system. When you land an M1 chain (basic attack combo), the opponent is stunned and cannot block or move, allowing you to extend into Quirk abilities. Understanding combo structure is the key to winning fights.
M1 Chains
M1 (Left Mouse Button) is your basic attack. In ITAMI, M1 attacks chain into a 4-hit combo ending with a knockback finisher. The standard notation is M1x4. After the finisher, there is a brief recovery window.
Combo Extension
Quirk Ability Extensions
Each Quirk has four abilities (Z, X, C, V) that can be woven into M1 chains. The general combo structure is:
Not every ability works as a combo extender. Some have knockback that ends the combo, while others hold the opponent in place. Learning which abilities extend and which finish is essential.
Quirk-Specific Combos
Each Quirk has unique combo paths. Visit individual Quirk pages for full combo notations:
- Hell Flame — 3 combos (easy, hard, easy difficulty)
- Explosion — 2 combos (easy, medium difficulty)
- One For All — 2 combos (medium, hard difficulty)
- Electric Shock — 2 combos (easy, medium difficulty)
- Incinerate — 2 combos (easy, medium difficulty)
- Half Hot Half Cold — 3 combos (medium, hard, easy difficulty)
Advanced Techniques
- Dash Cancel: Use Dash (Q) after an ability to cancel recovery frames and continue attacking
- M2 Opener: Start with Guard Break (M2) against blocking opponents, then follow with M1 chain
- Ability Stacking: Chain multiple Quirk abilities between M1 strings for maximum damage
- Awakening Combos: Awakening states often change combo routes — learn both normal and awakened combos
Fighting Style Impact
Your Fighting Style affects your M1 combo properties. Brawler style has slower but harder-hitting M1s with shorter combos, while Martial Artist has faster, longer M1 chains. Choose the style that complements your Quirk and build.